๐ก๐ข๐ฆ๐๐ค๐ "ate 12 sandwiches & napped" ๐ฌ๐ฎ๐ข (
aquaveiled) wrote2022-03-02 07:58 pm
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Himeka Sui
โโโโโ Luminous โโโโโ
Final Fantasy XIV โ 6.0, after final Zenos battle
27~
Female/Female
Wanderer
Greentruth
โ First Impressions โ
Physical
Himeka is a woman of five feet and two inches with long red hair, which in and of itself isn't particularly remarkable. However her most notable features are the pearlescent scales that cover her body, shimmering from pale creams to pinks, blues, and greens. Instead of ears she has two fin-like horns on either side of her head and a long, thick tail that nearly reaches the floor. Her eyes are a dark pink with bright nearly glowing rings around the edges which makes her look a bit like a raccoon trying to sneak through your doggy door at night.
She has a general placid and calm demeanor, seemingly content to simply smile and nod at most things. Her expressions are generally open and friendly if a little quiet at first. Her tail can be quite expressive and can usually indicate her interest or excitement. On the things she does get excited about, she is very animated.
Personality
Chaotic Good. Trusting and approachable. Lacking shame in almost every situation. Has little sense of self-preservation. Values her friends highly and looks to them for guidance. Extremely food-motivated and will likewise make sure everyone else is also well-fed. Has trouble saying "no". Open-minded and adventure-seeking, always wanting to experience and learn new things. Prone to boredom when idle for too long, but enjoys simply being around people. Has a tendency to be too blunt when she shouldn't be. Does not like feeling useless, puts a lot of value on her own ability to wield magicks. Though she defines herself as a Culinarian first, the thought of being without her powers scares her. Tries to live up to the expectations of the good person people believe her to be.
โ Background โ
Daughter of oyster farmers who lived in a bubble under the sea (literally), Himeka has a happy enough childhood in her secluded community. Loved by her parents and two older brothers, she was mostly obedient but had a habit of wandering off in the sea following her "friends". In her teenage years it's discovered that said "friends" weren't just fish but elementals/nature spirits, so she's rushed into training as an Oracle Priestess under the Ruby Princess.
She excelled at magicks during her stay, but it became more and more clear overtime that her life would be regulated to staying at the Palace. Fear of being contained got the better of her and Himeka left without a word to her friends, colleagues, or family the week before her full ascenion to Priestesshood.
In Sui-no-Sato, those who leave don't return, so she knew she had to make a life for herself in a surface world she had never seen before. The one skill Himeka had going for her was fishing which she used to make by in the nearby city of Kugane. She would spend nearly all her gil on food, quickly becoming obsessed with the variety she could get in the markets, cafes, and restaurants. So when she heard of what was supposedly the best sandwich in existance in a faraway land, Himeka barterd (rather, the Captain eventually took pity on her) a trip to Limsa Lominsa.
In a city full of pirates, Himeka was blind to the flaws and only saw a new wonderful world to explore. She eventually found the Bismarck and sampled their glorious sandwich. She was hooked and immediately wanted to join the Culinarian's Guild. Howevcer she was ineligible and left to wander the streets to wonder what she would do with herself. Fishing offered her a little coin, but not much, and she often found herself too trusting of others and would be swindled out of what coin she earned. Himeka took to sleeping under the docks and entering various betting contests at the Drowning Wench for several months.
When her spirits seemed at their lowest, a pirate captain staying in port invited Himeka to stay aboard her ship for the week, mostly as a novelty since Auri weren't seen much in Eorzea. But on that ship Himeka felt her zest for life rejuvinated and was encouraged to try her hand at a battle class since that would make her eligible to join the Culinarian's Guild. Taking the lovely captain's advice, Himeka was accepted in to the Arcanist's Guild the following week, which would eventually lead her to cross paths with a cultured Miqo'te woman out in the grasses of Middle La Noscea...
She excelled at magicks during her stay, but it became more and more clear overtime that her life would be regulated to staying at the Palace. Fear of being contained got the better of her and Himeka left without a word to her friends, colleagues, or family the week before her full ascenion to Priestesshood.
In Sui-no-Sato, those who leave don't return, so she knew she had to make a life for herself in a surface world she had never seen before. The one skill Himeka had going for her was fishing which she used to make by in the nearby city of Kugane. She would spend nearly all her gil on food, quickly becoming obsessed with the variety she could get in the markets, cafes, and restaurants. So when she heard of what was supposedly the best sandwich in existance in a faraway land, Himeka barterd (rather, the Captain eventually took pity on her) a trip to Limsa Lominsa.
In a city full of pirates, Himeka was blind to the flaws and only saw a new wonderful world to explore. She eventually found the Bismarck and sampled their glorious sandwich. She was hooked and immediately wanted to join the Culinarian's Guild. Howevcer she was ineligible and left to wander the streets to wonder what she would do with herself. Fishing offered her a little coin, but not much, and she often found herself too trusting of others and would be swindled out of what coin she earned. Himeka took to sleeping under the docks and entering various betting contests at the Drowning Wench for several months.
When her spirits seemed at their lowest, a pirate captain staying in port invited Himeka to stay aboard her ship for the week, mostly as a novelty since Auri weren't seen much in Eorzea. But on that ship Himeka felt her zest for life rejuvinated and was encouraged to try her hand at a battle class since that would make her eligible to join the Culinarian's Guild. Taking the lovely captain's advice, Himeka was accepted in to the Arcanist's Guild the following week, which would eventually lead her to cross paths with a cultured Miqo'te woman out in the grasses of Middle La Noscea...
โ Abilities & Skills โ
โ Aion Abilities

Dryaurad a.k.a. "Poison H-ivy" โ
Unique to Himeka. A form that is activated by communion with nature or by the use of an incanation. In this state her senses are more attuned to the heartbeast of the landand the abilities listed below can be accomplished with greater effeciency and a higher success rate. Some abilities require this form by default. Heightened (NOT YET ACHIEVED): This form allows her greater control over plantlife and more powerful spells in general. She can also benefit from sunlight in similar ways to plantlife. However, she cannot leave the state willingly, her access to her other spells is diminished, especially fire-based magicks. (Water magicks would probably be the most accessible due to how plants need water.) Her power-up effect is less when in excess shade or darkness. She is exhausted after a duration of time in this state.
Entangle โ
Unique to Himeka. This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. The type of plant would make it easier or harder to break out of (I.E. tall grasses vs. vines vs. tree roots), but any character who has a way to deal with any of these things would be effective against it. (I.E. Cutting them down, fire powers, anti-plant skills, higher plant skills, etc.)
Plant Growth โ
Unique to Himeka. This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines, and so on) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. The area must have brush and trees in it for this spell to take effect.
Animate Plants โ
Unique to Himeka. She can imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object. She may animate one large or smaller plant, or a number of larger plants as follows: a Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. She can change the designated target or targets as a move action, as if directing an active spell. This singularaction will continue until the spell fades or the plant is destroyed.
Control Plants โ
Unique to Himeka. This spell enables Himeka to control the actions of one or more plant creatures for a short period of time. She can command the creatures by voice and they understand her. At the end of the spell, the subjects revert to their normal behavior. The spell can be removed wilfully.
Blood Lilies โ
Unique to Himeka. When she bleeds, blood red lilies will grow on the ground her blood touched.
Squape Propagation โ
Unique to Himeka. She is able to grow a vine of grapes on command. The vine will contain no more than three bunches of grapes at a time and will wither and die if not attended to like a normal plant. The most unique feature is that the individual grapes have a strangely geometric appearance. They are very delicious.
Wanderer's Grace โ
Unique to Himeka. Bearing the soul of the Wanderer and Innocent both, this untethered spirit travels the world barefoot and unassuming, guided through their journey by the whims of charity and fate. With no destination, they experience each day as it arrives, reveling in small pleasures and natural beauty.Once per moon, this trait can be invoked to have the Wayfarer entrust themself to the whims of destiny. They will find themself effortlessly able to travel to a place where they are needed (not of their choosing, but instead decided by fate), moving as if they are immaterial to the physical realm and as if ferried at great speed until they arrive. They cannot choose their path after invoking this ability, and any interruptions or conflicting desires will result in them being ejected back into the material realm prematurely. When activated, her Legacy will appear as "Wayfarer" by all Aions with True Sight.
Portal Creation โ
Available to all Aions, achieved once she attained Tier 2 Aion status. Himeka can create her own portal with which she and other Aions who know it's location can travel quickly from point A to point B. Himeka has not placed her portals yet.
True Sight โ
Available to all Aions, achieved once she attained Tier 2 Aion status. Himeka is able to discern the sect of other Aions on sight as well as tell if they are a lower ascension level.
Communion โ
Available to all Aions, achieved once she attained Tier 1 Aion status. Himeka is able to telephatically communicate with other Aions across great distances by holding onto her shard. In this other Aions can also sense emotions if not properly guarded and transmit mental images to one another.
Teleportation โ
Available to all Aions, achieved once she attained Tier 1 Aion status. Himeka is able to teleport to different shrines or established portals by other Aions by performing a specific ritual. It takes some time to cast.
โ Canon Abilities

The Echo โ
She is one of the individuals of her world who received a "Blessing of Light" through what is known as the Echo. This is an ability to resonate with other people's souls which gives her the ability to view the past, but not alter it. It also protects her from being enthralled by gods or god-like beings, speak/understand languages, and transcend normal abilities in dire situations.
Kojin Blessing โ
Due to her life under the sea, she has been blessed by the Kojin (a race in FFXIV) and their gods, giving her the ability to breathe underwater.
Hearer โ
Himeka has the unique ability to "hear" the voices and will of elementals, essentially base spirits and the will of nature itself. She is most adept at communicating with water-based elementals due to her upbringing in the sea.
White Magicks โ
Himeka uses White Magicks interchangably with her Black Magicks in battle.As a White Mage, Himeka is a wielder of the arcane arts of succor that are normally only taught to the Padjal of the Twelveswood. She is one of four known in the world. White Mages control the elements of Air, Water, and Earth in their spells, while the rest are considered "unaspected" (though they appear light-based in animation).
The primary job of the White Mage is to heal, using powerful spells to heal wounds and restore vitality in large bursts more than an other healing discipline in XIV. White Mages are also empowered further the longer time they spend in battle, receiving aetherial lily petals that they can cast as instant healing on themselves or comrades. White Magicks include single target as well as group wide spells.
While she can raise someone from unconsciousness, she cannot bring someone back from the dead. And while she can remove certain negative statuses from comrades, she cannot cure diseases or take care of serious injuries that would normally need expert medical or surgical care.
Though White Mages are healers, they also have strong damage-dealing spells in their arsenal as well. Their most powerful spell, Afflatus Misery, can only be cast after healing allies. [ WHM Job Guide ]
โ White Magic Spell Examples โ




Black Magicks โ
Himeka uses Black Magicks interchangably with her White Magicks in battle.Himeka has learned Black Magicks during her time on the First but she is not officially a Black Mage in canon. (The Black Mage storyline is not part of her lore.) Black Mages employ some of the most powerful offensive spells available, mastering the elements of Fire, Ice, and Lightning. The rest are considered "unaspected" (though they appear dark-based in animation.)
Black Magicks are potent and destructive. However, these spells come with lost cast times so Black Mages tend to be the most stationary of all damage-doing classes. Wielding these effectively means rotating between a phase of high damage and casting fire spells with a short cooldown period to regain one's mana pool in an ice phase. These spells and this rotation builds off one another to generate even larger unaspected spells of powerful burst damage.
To decrease cast and recast time, Ley Lines may be placed on the ground. A mage may stand on these lines to reap the benefits but they are short lived and require a long cooldown before they can recast. Black Mages have a few movement spells to move between these ley lines and other targets as well as a single-use magical barrier to try and reduce the amount of time moving about the battlefield. They have notoriously low defensive abilities and do not do well in close-combat. [ BLM Job Guide ]
โ Black Magic Spell Examples โ



Red Magicks โ
Himeka learned the art of the Red Mage while helping liberate Ala Mhigo from the Garlean empire, which was her first non-healing discipline.Red Mages utilize both White and Black Magicks, alternating between the two in order to build aether in a proper balance in order to unleash more powerful attacks. For Himeka, Red Magicks were her bridge into Black Magicks but she does not often employ the Red Mage style of casting these days. The abilities she still uses are specifically the Flรจche and Contre Sixte attacks of a series of blue aetherial swords shooting out to deliver short burst damage. She uses these primarily as a distraction and for movement. [ RDM Job Guide ]
โ Red Magic Spell Examples โ



โ Resources โ
Items
Himeka travels light but when she does she usually brings...Snacks (pickled and fermented fruits, nuts, whatever else she's made)
Salt
Small parring knife
A cane
Hangouts
Usually Greentruth and the areas around it. More recently she's frequenting Godsblood to deliver goods for the spice trade. She does spend time at the Wanderer Shrine and likes to travel when she can.
โ Permissions โ
Out of Character
Writing Style: I default to brackets but I am happy to write in prose as well, doesn't really matter. I tend to write in a close-third.Backtagging: I will backtag indefinitely if you let me.
Threadhopping: All good as long as nothing is locked for any reason.
Offensive Subjects: I'm hard to really upset and know that there are canons and going to be threads with some very serious and disagreeable themes, I just appreciate content warnings on logs, etc. If there is anything that is really touchy we can talk it over!
In Character
Physical Violence: Absolutely, she's a warrior, let's do it. We can discuss any hard limits for a thread if need be.Death/Dissipation: I am actually okay with this as long as it's plot-relevant and we discuss it.
Physical Affection: Himeka is respecting of other people's physical space but if you have positive CR and your character allows it she is totally down for being physically friendly. If you get a coveted Tail Hug you know you're in.
Shipping/Sex: I am open if it develops. Himeka is pan so all genders are welcome but definitely people who are at least 22+.
Mental/Communion: Yep! She's got her own ability to see into people's pasts so that's something we can work into threads as well. I'm cool with people using similar things. If we're going full-mind reading let's chat first.
Offensive Subjects: She will be insulted if you don't like her cooking.
Game References
Aion Shard:
Coloring: Opalescent, mostly purples, pinks, blues, and some greens. Close to the way her scales shine.
Location: On her ribcage between her breasts.