𝐡𝐢𝐦𝐞𝐤𝐚 "ate 12 sandwiches & napped" 𝐬𝐮𝐢 (
aquaveiled) wrote2024-02-07 01:55 pm
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FEB 2024 SOLVUNN MINGLE
WHO: Anyone in Solvunn!
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early through Mid-February
WHERE: Primary Settlement: The Drunken Lamb and Welcome Committee's Tree House
[ ooc; This is an open log so feel free to jump in and make your own top-levels! You do not need to have CR with Himeka, Wanda, Nero, or Rocket to stop by as it's right off one of the major roads in Solvunn and would be well-known to the locals, but you are free handwave a word of mouth to get your character there or to the tavern if needed. ]
i. The Drunken Lamb

If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door, either outside or inside depending on the weather. Her name is Myrtle and if she spits on you it's considered good luck.
Though it is usually filled with locals, this evening has been set aside as a special gathering spot for the Summoned, old and new. A few locals will still be in attendance either out of habit or a curiosity about the commune's newest additions, but most of the patrons will be your fellow Summoned. As you enter the Tavern, you will be greeted by a member of the welcoming committee (they're doing shifts this time). (That is until the evening drags on. Later guests will find a table of bags with a sign that says "take one" because they can only handle so much.) In it you will find nice soaps from Wanda, a couple custom tea bags from Himeka, and an expertly drawn brochure explaining all you need to know about Solvunn in minimal detail, by the local acclaimed artist Nero. There is also one small slip of paper with a number on it. Be sure to keep it handy. Now you have been officially welcomed.
The atmosphere inside the tavern is warm, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink or order dinner right away should you like. The tavern boasts some of the best mead and meat pies in the Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
Towards the end of the evening, you'll find out that the number you received is actually a raffle ticket! You have a chance to win one of the following prizes...
If you want to put your character in for the raffle, please reply to this comment and we will roll for winners!
ii. The Tree House - Evening
If you haven't had quite enough of your friends and want a place to stay for the night, Himeka and Rocket have made themselves the designated drivers. (Designated to drive, sobriety non-withstanding.) In carts and carriages designed by Rocket and pulled by "Donut" the Thomas and "Porridge" the Chocobo, you'll all make your way out of town and along one of the roads towards the Secondary Settlement. The cool evening air may keep you awake through the wobbly ride but they will eventually veer off the main road into a grove of nearby trees just south of one of the lakes.
Welcome to the Tree House! Named the "Tree House" because they haven't decided anything differently. To some the tree house may be a familiar sight as many of Solvunn's Summoned helped build the homestead when the old Gardsbruk crew left that family farmland. To others, the image of crisscrossed rooms attached to the trunk of a large dark tree may seem ominous in the darkness, but the land lights up as if on cue when the carriages draw near. Built off of the land with local materials, local efforts, and a bit of extra magic to boot--the treehouse looks like it's been there for longer than it really has, welcoming anyone to stop by.
You may be greeted by Clover, "The Little Idiot" otherwise known as "Dot", a plethora of impossibly active lizards, or the resident menace on the property: Eli, the goat. He was originally a member of the Gardsbruk farm but decided to join the Summoned on their move. He thinks he owns the place and he would be correct, no structure seems off-limits in his mind and he has a way of staring unblinking at you from odd corners when you're least expecting it. It's highly likely that you will run into Eli at some point whether you want to or not. Make sure he doesn't try to eat your hat.
Once the carriages are set aside, you'll be given free range of the property. There is a fire pit by the garden and are several balconies open to the canopy that you can enjoy if you'd like to stay outside a little longer. This time of year may still be chilly, but there are several ways to stay warm. Wherever you go, the kitchen is serving hot cider and pastries that you can take with you
There are guest rooms available if you'd like to stay the night in a proper bed, but you are free to lay your head wherever you wish. There are comfy couches in the main living area and sometimes you may even find Nero napping in the shed. Just be careful, Eli sleeps there too.
iii. The Tree House - Morning
The day may start with some rustling around the house. Before the sun is up, some residents like to take trips to the nearby lake. You can join Himeka for early morning fishing or even go take a dip in the chilly waters yourself. In addition to fish, there are other creatures to find by the waterside, most who are friendly.
If you'd like to start your day with something a little less brisk, the underground sauna that Nero spent months working on is finally complete. (If you were here during their move, you may remember the large amount of holes dug around the property. He did have to find the perfect place for it.) Heated by magically imbued rocks and with wood sourced by surrounding trees, it's a great place to relax. There are also small rustic wooden tubs to bathe in if you'd like and there is one that is suspiciously raccoon-sized.
You can spend some time in the garden where you may find Wanda tending to flowers despite the season or run into a willy little shrieking weed. If he's in the ground, best let him stay where he is unless you want to hear him sing the song of his people.
If you'd like to stay inside, you can explore the rest of the tree house. Maybe you're adventurous enough to travel all the way to the top and sneak your way into Rocket's workshop. All sorts of scrap materials and projects are strewn about and he is very adamant that it is his space. So, tread lightly. (Though Dot wanders about freely.)
However you spend the morning, there will be a hearty breakfast served banquet style, so help yourself! It's the perfect time to wind down, share stories, and thank everyone for joining and being a part of what Solvunn has to offer.
You know. Other than all the weird gods and cult stuff.
But talking about that may be a good idea as well...any takers?
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early through Mid-February
WHERE: Primary Settlement: The Drunken Lamb and Welcome Committee's Tree House
[ ooc; This is an open log so feel free to jump in and make your own top-levels! You do not need to have CR with Himeka, Wanda, Nero, or Rocket to stop by as it's right off one of the major roads in Solvunn and would be well-known to the locals, but you are free handwave a word of mouth to get your character there or to the tavern if needed. ]
i. The Drunken Lamb




If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door, either outside or inside depending on the weather. Her name is Myrtle and if she spits on you it's considered good luck.
Though it is usually filled with locals, this evening has been set aside as a special gathering spot for the Summoned, old and new. A few locals will still be in attendance either out of habit or a curiosity about the commune's newest additions, but most of the patrons will be your fellow Summoned. As you enter the Tavern, you will be greeted by a member of the welcoming committee (they're doing shifts this time). (That is until the evening drags on. Later guests will find a table of bags with a sign that says "take one" because they can only handle so much.) In it you will find nice soaps from Wanda, a couple custom tea bags from Himeka, and an expertly drawn brochure explaining all you need to know about Solvunn in minimal detail, by the local acclaimed artist Nero. There is also one small slip of paper with a number on it. Be sure to keep it handy. Now you have been officially welcomed.
The atmosphere inside the tavern is warm, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink or order dinner right away should you like. The tavern boasts some of the best mead and meat pies in the Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
Towards the end of the evening, you'll find out that the number you received is actually a raffle ticket! You have a chance to win one of the following prizes...
- A gigantic wheel of cheese from the Gardsbruk farm.
- A golden chocobo egg...for you to either incubate or eat.
- A "Nero will lift something heavy for you" certificate
- Small (non-game breaky) item transmuted by Wanda
- A "casting with fire" magic lesson from Himeka
- An afternoon with Rocket. What does this entail? Who knows. Could be dangerous. But isn't he just too cute?
If you want to put your character in for the raffle, please reply to this comment and we will roll for winners!
ii. The Tree House - Evening
If you haven't had quite enough of your friends and want a place to stay for the night, Himeka and Rocket have made themselves the designated drivers. (Designated to drive, sobriety non-withstanding.) In carts and carriages designed by Rocket and pulled by "Donut" the Thomas and "Porridge" the Chocobo, you'll all make your way out of town and along one of the roads towards the Secondary Settlement. The cool evening air may keep you awake through the wobbly ride but they will eventually veer off the main road into a grove of nearby trees just south of one of the lakes.

You may be greeted by Clover, "The Little Idiot" otherwise known as "Dot", a plethora of impossibly active lizards, or the resident menace on the property: Eli, the goat. He was originally a member of the Gardsbruk farm but decided to join the Summoned on their move. He thinks he owns the place and he would be correct, no structure seems off-limits in his mind and he has a way of staring unblinking at you from odd corners when you're least expecting it. It's highly likely that you will run into Eli at some point whether you want to or not. Make sure he doesn't try to eat your hat.
Once the carriages are set aside, you'll be given free range of the property. There is a fire pit by the garden and are several balconies open to the canopy that you can enjoy if you'd like to stay outside a little longer. This time of year may still be chilly, but there are several ways to stay warm. Wherever you go, the kitchen is serving hot cider and pastries that you can take with you
There are guest rooms available if you'd like to stay the night in a proper bed, but you are free to lay your head wherever you wish. There are comfy couches in the main living area and sometimes you may even find Nero napping in the shed. Just be careful, Eli sleeps there too.
iii. The Tree House - Morning
The day may start with some rustling around the house. Before the sun is up, some residents like to take trips to the nearby lake. You can join Himeka for early morning fishing or even go take a dip in the chilly waters yourself. In addition to fish, there are other creatures to find by the waterside, most who are friendly.
If you'd like to start your day with something a little less brisk, the underground sauna that Nero spent months working on is finally complete. (If you were here during their move, you may remember the large amount of holes dug around the property. He did have to find the perfect place for it.) Heated by magically imbued rocks and with wood sourced by surrounding trees, it's a great place to relax. There are also small rustic wooden tubs to bathe in if you'd like and there is one that is suspiciously raccoon-sized.
You can spend some time in the garden where you may find Wanda tending to flowers despite the season or run into a willy little shrieking weed. If he's in the ground, best let him stay where he is unless you want to hear him sing the song of his people.
If you'd like to stay inside, you can explore the rest of the tree house. Maybe you're adventurous enough to travel all the way to the top and sneak your way into Rocket's workshop. All sorts of scrap materials and projects are strewn about and he is very adamant that it is his space. So, tread lightly. (Though Dot wanders about freely.)
However you spend the morning, there will be a hearty breakfast served banquet style, so help yourself! It's the perfect time to wind down, share stories, and thank everyone for joining and being a part of what Solvunn has to offer.
You know. Other than all the weird gods and cult stuff.
But talking about that may be a good idea as well...any takers?
no subject
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early April
WHERE: Primary Settlement: The Drunken Lamb
[ ooc; This is an open log so feel free to jump in and make your own top-levels! The Official Unofficial Welcoming Committee will be trying to invite as many Summoned as possible so you don't need CR with any character to show up. You can also just assume you heard it through word of mouth! The Summoned gather semi-regularly at the tavern so it's likely expected by the locals as well. ]
i. The Drunken Lamb
If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door inside tonight due to the inclement weather. Her name is Myrtle and if she spits on you it's considered good luck.
The atmosphere inside the tavern is warm despite the howling wind outside, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink right away should you like. The tavern boasts some of the best mead Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
Normally you would be encouraged to try the tavern's meat pies, but this evening is a potluck! Your fellow Summoned have put on their chef's hats and whipped together their favorite (or passable) dishes to share as a welcoming gift to the newest members of the flock. Be sure to fill up and go back for seconds because there is plenty to go around. If you're lucky, you may even know what you're about to eat!
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
The Official Unofficial Welcoming Committee is down one member this time around. They normally take more time to get the festivities off to an upbeat start, but you may notice that Himeka, Wanda, and Rocket are a little down. There are no brochures to hand out this time, but Himeka will hand over a whole dried fish (thank you Zagreus for helping her catch so many), including a little bow. If you look like you want more, you can ask for raw as well.
ii. The Storm Bleats
At the height of the evening's festivities, things take a sudden turn. Or rather, the windows take a sudden hit by a flying livestock as a goat is sent crashing through and comically onto a table. It seems that one of the tornadoes has touched down too close to town and a few unlucky animals have been taken for a ride. To those who have been in Solvunn at least for the past month, you know that goatnados have been happening on and off for weeks. The damage the winds do to property is a strain on the community, but airborne goats feel more dangerous.
And it doesn't stop with just one--the walls of tavern shake violently as the storm rages. The thud and "baa"s of goats (and the occasional "moo" of a cow) add to the symphony of chaos. The doors fly open, another window breaks, and the barkeep shouts for help. It's time for action!
Help corral the wayward livestock and find them safe places to huddle together inside the tavern, protect the locals as some may fight the storm terrifying especially in a drunken stupor, or maybe they think they can actually go out and take the tornadoes on themselves. Liquid courage is a hell of a drug. Refortifying the tavern by making quick work of the resources around you against the onslaught is extremely important as well. A few tables may be lost to the cause, but it it may need to be done. Hopefully with everyone working together, you can weather the weather.
iii. Who doesn't love a sleepover?
The storm still rages outside, but at least it seems like the goats have been collected and what fortifications needed to be done to the building are holding. It's clear that leaving is a no-go, though, for the safety of yourself and those around you. Looks like you'll be spending the night here after all. And not due to the "party all night" atmosphere that you may have hoped.
Well, that's unfortunate, isn't it? Or maybe it is fortunate if you haven't managed to find a more permanent place to stay in Solvunn just yet. The only bed in the tavern is in the back where the barkeep sleeps and he's offering it to an elderly man whose leg bothers him if he stands on it too long. So you'll have to figure out your own sleeping arrangements if you're planning on getting some shut eye. If you can.
But then again, who needs sleep? Maybe you still want to stay up all night and just wait it out. There are still card games and booze to be had if you need something to keep yourself busy. Or maybe you knows some games from your world to teach the people around you. And let's be honest, the goats have a mind of their own and will probably try to interfere no matter what you action you choose. At least you can say your welcome to Solvunn was anything but boring.