๐ก๐ข๐ฆ๐๐ค๐ "ate 12 sandwiches & napped" ๐ฌ๐ฎ๐ข (
aquaveiled) wrote2021-06-10 12:40 pm
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Abraxas Info
STATISTICS
Himeka Sui
29 30
FULL NAME
AGE
Final Fantasy XIV | Patch 6.21
CANON & CANON POINT
The Fool
ARACANA
Solvunn
FACTION
โ
โ
โ
โ
โ
โ
โโโโ
INFLUENCE
Vassal
TITLES
PERSONALITY
Chaotic Good. Trusting and approachable. Lacking shame in almost every situation. Has little sense of self-preservation. Values her friends highly and looks to them for guidance. Extremely food-motivated and will likewise make sure everyone else is also well-fed. Has trouble saying "no". Open-minded and adventure-seeking, always wanting to experience and learn new things. Prone to boredom when idle for too long, but enjoys simply being around people. Has a tendency to be too blunt when she shouldn't be. Does not like feeling useless, puts a lot of value on her own ability to wield magicks. Though she defines herself as a Culinarian first, the thought of being without her powers scares her. Will befriend just about anyone whether they ask for it or not. Tries to live up to the expectations of the good person people believe her to be.APPEARANCE

She has a general placid and calm demeanor, seemingly content to simply smile and nod at most things. Her expressions are generally open and friendly if a little quiet at first. Her tail can be quite expressive and can usually indicate her interest or excitement. On the things she does get excited about, she is very animated.
ABILITIES & SKILLS
ABRAXASHIGH MAGICKS
High Magicks are tied to appealing to the higher powers at work in Abraxas. As a means to better understand Solvunn and learn more about the deities that the locals believe in, Himeka has been studying High Magicks since early October 20,076 (2021). Most of her practice has been tending to the land and blessing the farm/area she lives, but she has traveled to shrines outside the settlements in attempts to contact the gods.
She tries to assist the mages in ceremony when there is an opportunity available, but it has been her personal attempts alone and with her friends that have been the most fruitful. She's been privy to response from two-to-three deities at this point: Vimorskas, an unknown deity, and Koth.
DANCING LIGHTS (CANTRIP)
She can create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. she can also combine the four lights into one glowing vaguely humanoid form of Medium size. Each light sheds dim light in a 10-foot radius.
ZENITH STAR (FOCUS SPELL)
She call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creatureโs rough location. A creature that is sensitive to light may be dazzled or blinded by the spell for a short duration.

The longer Himeka spends communing with nature in her pratice of High Magicks in a single session, she begins to undergo a physical transformation. Since she draws mostly from flora and plantlife, her skin begins to grow a mossy covering that stretches across her limbs and torso. Her scales darken and take on a more wood-like appearance. Her tail and horns become soft and pliable like flower petals. There is currently no known benefit to this form. The effects can take an hour to a day to fade depending on how long she spends practicing.
BECOME TREE
Himeka can take the form of a tree at will. She most often looks like a small willow or wisteria tree with bright red flowers, no matter the season. The transformation takes about a minute as does the de-transformation. Like all real trees, she is unable to move from where she roots herself as long as she remains in that form. She is susceptible to anything a normal tree is, including being chopped down or fire.
She cannot speak, but her affinity to aether does allow her a vague sense of her surroundings, giving general "feelings" of objects and people. She is able to move her branches or rustle her leaves slowly should she try. She uses this form to meditate and enter the Horizon as well as sleep. Or spook people. (Intentionally or otherwise.)
CANON (MAGICAL)
THE ECHO
She is one of the individuals of her world who received a "Blessing of Light" through what is known as the Echo. This is an ability to resonate with other people's souls which gives her the ability to view the past, but not alter it. It also protects her from being enthralled by gods or god-like beings, speak/understand languages, and transcend normal abilities in dire situations.
KOJIN BLESSING
Due to her life under the sea, she has been blessed by the Kojin (a race in FFXIV) and their gods, giving her the ability to breathe underwater.
HEARER
Himeka has the unique ability to "hear" the voices and will of elementals, essentially base spirits and the will of nature itself. She is most adept at communicating with water-based elementals due to her upbringing in the sea.
WHITE MAGICKS
As a White Mage, Himeka is a wielder of the arcane arts of succor that are normally only taught to the Padjal of the Twelveswood. She is one of four known in the world. White Mages control the elements of Air, Water, and Earth in their spells, while the rest are considered "unaspected" (though they appear light-based in animation).
The primary job of the White Mage is to heal, using powerful spells to heal wounds and restore vitality in large bursts more than an other healing discipline in XIV. White Mages are also empowered further the longer time they spend in battle, receiving aetherial lily petals that they can cast as instant healing on themselves or comrades. White Magicks include single target as well as group wide spells.
Read more...
While she can raise someone from unconsciousness, she cannot bring someone back from the dead. And while she can remove certain negative statuses from comrades, she cannot cure diseases or take care of serious injuries that would normally need expert medical or surgical care.
Though White Mages are healers, they also have strong damage-dealing spells in their arsenal as well. Their most powerful spell, Afflatus Misery, can only be cast after healing allies. [ WHM Job Guide ]
BLACK MAGICKS
Himeka has learned Black Magicks during her time on the First but she is not officially a Black Mage in canon. (The Black Mage storyline is not part of her lore.) Black Mages employ some of the most powerful offensive spells available, mastering the elements of Fire, Ice, and Lightning. The rest are considered "unaspected" (though they appear dark-based in animation.)
Black Magicks are potent and destructive. However, these spells come with lost cast times so Black Mages tend to be the most stationary of all damage-doing classes. Wielding these effectively means rotating between a phase of high damage and casting fire spells with a short cooldown period to regain one's mana pool in an ice phase. These spells and this rotation builds off one another to generate even larger unaspected spells of powerful burst damage.
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To decrease cast and recast time, Ley Lines may be placed on the ground. A mage may stand on these lines to reap the benefits but they are short lived and require a long cooldown before they can recast. Black Mages have a few movement spells to move between these ley lines and other targets as well as a single-use magical barrier to try and reduce the amount of time moving about the battlefield. They have notoriously low defensive abilities and do not do well in close-combat. [ BLM Job Guide ]
RED MAGICKS
Himeka learned the art of the Red Mage while helping liberate Ala Mhigo from the Garlean empire, which was her first non-healing discipline.
Red Mages utilize both White and Black Magicks, alternating between the two in order to build aether in a proper balance in order to unleash more powerful attacks. For Himeka, Red Magicks were her bridge into Black Magicks but she does not often employ the Red Mage style of casting these days. The abilities she still uses are specifically the Flรจche and Contre Sixte attacks of a series of blue aetherial swords shooting out to deliver short burst damage. She uses these primarily as a distraction and for movement.[ RDM Job Guide ]
CANON (NON-MAGICAL)
COOKING
She has been studying for years and is an esteemed member of the Culinarian's Guild now back in her home world, having won several competitions and accolades. Traveling the world and discovering new recipes is key to all her adventures.
FISHING
She grew up as an oyster farmer and spear fishing is a skill that many in her village used to provide for families and the community as a whole. When Himeka came to land, she joined the Fisherman's Guild and learned to cast a line as well. It's one of her favorite past times.
SWIMMING
Growing up in the ocean she is an excellent swimmer. Her long tail helps act as a rudder and propel her forward.
HISTORY

She excelled at magicks during her stay, but it became more and more clear overtime that her life would be regulated to staying at the Palace. Fear of being contained got the better of her and Himeka left without a word to her friends, colleagues, or family the week before her full ascenion to Priestesshood.
In Sui-no-Sato, those who leave don't return, so she knew she had to make a life for herself in a surface world she had never seen before. The one skill Himeka had going for her was fishing which she used to make by in the nearby city of Kugane. She would spend nearly all her gil on food, quickly becoming obsessed with the variety she could get in the markets, cafes, and restaurants. So when she heard of what was supposedly the best sandwich in existance in a faraway land, Himeka barterd (rather, the Captain eventually took pity on her) a trip to Limsa Lominsa.
In a city full of pirates, Himeka was blind to the flaws and only saw a new wonderful world to explore. She eventually found the Bismarck and sampled their glorious sandwich. She was hooked and immediately wanted to join the Culinarian's Guild. Howevcer she was ineligible and left to wander the streets to wonder what she would do with herself. Fishing offered her a little coin, but not much, and she often found herself too trusting of others and would be swindled out of what coin she earned. Himeka took to sleeping under the docks and entering various betting contests at the Drowning Wench for several months.
When her spirits seemed at their lowest, a pirate captain staying in port invited Himeka to stay aboard her ship for the week, mostly as a novelty since Auri weren't seen much in Eorzea. But on that ship Himeka felt her zest for life rejuvinated and was encouraged to try her hand at a battle class since that would make her eligible to join the Culinarian's Guild. Taking the lovely captain's advice, Himeka was accepted in to the Arcanist's Guild the following week, which would eventually lead her to cross paths with a cultured Miqo'te woman out in the grasses of Middle La Noscea...
GALLERY